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Pathfinder Second Edition

Compendium

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Grim Tendrils

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Grim Tendrils [two-actions] (Spell 1)
Concentrate, Manipulate, Void

Traditions Arcane, Occult
Area 30-foot line
Defense Fortitude

Tendrils of Darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 persistent Bleed Damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.

Critical Success The creature is unaffected.

Success The creature takes half the void damage and no persistent Bleed Damage.

Failure The creature takes full damage.

Critical Failure The creature takes double void damage and double persistent Bleed Damage.

Heightened (+1) The void damage increases by 2d4, and the persistent Bleed Damage increases by 1.


Attributes

area
30-foot line
cast_actions
Two-action
category
spell
damage
2d4
damage_additional
1 persistent bleed
damage_type
void
description
Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.
heightened
Heightened (+1) The void damage increases by 2d4, and the persistent bleed damage increases by 1.
level
1
magic_traditions
arcane, occult
save_critical_failure
The creature takes double void damage and double persistent bleed damage.
save_critical_success
The creature is unaffected.
save_failure
The creature takes full damage.
save_success
The creature takes half the void damage and no persistent bleed damage.
save_type
fortitude
saving_throw
NORMAL
subcategory
spell
traits
concentrate, manipulate, void
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